Sergeant Boomerang-Demo Mac OS

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I use Supervisor on all of my servers to handle the running of non-daemonized processes, such as Gunicorn processes for Django apps. The truth is, though, that Supervisor is also a damn-awesome tool for local process management in OS X. Here are a few of the things I'm letting Supervisor handle:

  • Running a Node app on port 80.
  • Running nginx on port 80.
  • Running a watched test-suite for a Node app.
  • Auto-compiling SCSS source files to CSS.
  • Running a Django app with Gunicorn.
  • Running a Django app with the built-in dev server.

Harness the power of a mystical boomerang to fling yourself through the air. Slice, fly, and blast through arenas swarming with evil creatures. Stay agile or meet your doom. Sergeant Boomerang-Demo. A downloadable game for Windows, macOS, and Linux. Download Now Name your own price. Boomerang is a top down shooter that you pack your guns and grenades on a boomerang and eliminate your enemies on the fly! This game is still in development. The current demo demonstrates the game play.

There are a few things that make Supervisor well-suited for the above tasks. All of the above tasks:

  • I prefer to have running in the background.
  • I need quick access to logs, especially streaming via tail -f.
  • I'd like to have a common interface for starting, stopping, and restarting.

My favorite part of having Supervisor wrap all of these processes is the common interface for accessing logs. Let's say I want to watch the logs for my Django app I'm running via the built-in dev server (where snipt is the program name I configured -- more on that later):

> sudo supervisorctl tail -f snipt stderr

The output streams to my terminal:

> sudo supervisorctl tail -f snipt stderr
> Press Ctrl-C to exit <
'GET /static/js/projects.js HTTP/1.1' 304 0
[08/May/2013 18:05:42] 'GET /login/?next=/ HTTP/1.1' 200 3811
.

Or if I just want to dump all of the logs:

Sergeant Boomerang-demo Mac Os X

> sudo supervisorctl tail snipt stderr

You get the idea. If you want to learn more about what Supervisor can really do, check out the docs.

Sergeant Boomerang-demo Mac Os Download

Installation

Installing Supervisor on OS X is simple:

> sudo pip install supervisor

This assumes you have pip. If you don't:

> curl -O http://python-distribute.org/distribute_setup.py
> python distribute_setup.py
> sudo easy_install pip
> sudo pip install supervisor

Or if you use Homebrew:

> brew install distribute
> sudo easy_install pip
> sudo pip install supervisor

Or you could install everything from source. Good luck with that.

Regardless of how you've done it, once you've successfully installed you should be able to run supervisorctl and get something like:

Error: No config file found at default paths

That's fine, that means Supervisor is installed and ready to configure. On to bigger and better things (Configuration).

Configuration

The Supervisor documentation provides excellent information on configuration (as well as everything else). For the sake of getting this running on OS X, however, here's what my supervisord.conf looks like: Play baccarat game free.

[unix_http_server]
file=/tmp/supervisor.sock
chmod=0700
[supervisord]
logfile = /Users/Nick/Sources/dotfiles-private/supervisor/logs/supervisord.log
logfile_maxbytes = 50MB
logfile_backups=10
loglevel = info
pidfile = /tmp/supervisord.pid
nodaemon = False
minfds = 1024
minprocs = 200
umask = 022
identifier = supervisor
directory = /tmp
nocleanup = true
childlogdir = /tmp
[supervisorctl]
serverurl = unix:///tmp/supervisor.sock
[rpcinterface:supervisor]
supervisor.rpcinterface_factory = supervisor.rpcinterface:make_main_rpcinterface
[include]
files = /usr/local/share/supervisor/conf.d/*.conf

You may want to configure some of these to your liking if you know what you're after, otherwise just change the directories to point to your log file, configuration directory, etc. The configuration directory can be anywhere, just make sure your supervisord.conf is directed to include configuration files from there.

Supervisor is going to look for this supervisord.conf file in a few places by default:

/usr/local/share/etc/supervisord.conf
/usr/local/share/supervisord.conf
./supervisord.conf
./etc/supervisord.conf
/etc/supervisord.conf

You can place it anywhere, though, as we'll be running the Supervisor daemon with a configuration flag (see below).

Running Supervisor

Now that we have a main configuration file somewhere, we can run the daemon. Oh, about that: there are two parts to Supervisor: the daemon (supervisord) and the client (supervisorctl). The daemon runs in the background and does all of the hard work, and the client provides a nice little UI for. doing stuff.

You can run the daemon manually like this:

> supervisord -c /path/to/supervisord.conf

But we're not interested in that. We want Supervisor to run on startup as root so we can have Supervisor do things with root-level priviliges (like running servers on port 80). Magic mermaid slot machine free.

So in order to start Supervisor on startup, we need to use OS X's launchd system, which loads programs as root on startup. You don't actually use the launchd program, you write a configuration file and you load it with launchctl. Here's the file:

/Library/LaunchDaemons/com.agendaless.supervisord.plist





KeepAlive

SuccessfulExit


Label
com.agendaless.supervisord
ProgramArguments

/usr/local/share/python/supervisord
-n
-c
/usr/local/share/supervisor/supervisord.conf

RunAtLoad


Note: The 'agendaless' connotation is the organization that created Supervisor. You can use whatever you want there, but 'agendaless' makes the most sense.

This plist file tells OS X to run the supervisord program on startup (the RunAtLoad part), and to run the program as 'nodaemon' (the -n flag), meaning we want it in the foreground. Then we pass the configuration file (the -c part followed by the .conf path). Here's where you'd change the path to your configuration file, if needed.

To register this plist, run this:

> launchctl load /Library/LaunchDaemons/com.agendaless.supervisord.plist

If everything worked well, you should be able to run sudo supervisorctl and see something like this:

t> sudo supervisorctl supervisor>

If you see that, you're in the Supervisor terminal-based UI, the Supervisor daemon is running properly, and the supervisorctl program has found the supervisord.conf file correctly. This means you're ready to start configuring programs.

If you see anything other than supervisor>, something is probably wrong. First off: reboot your computer. It's possible that you need to get OS X to load supervisord from launchd as root on startup in order to get things to work. If you've rebooted and you're still having problems, drop a note in the comments and we'll see if we can figure it out :)

Otherwise, you're ready to start configuring programs.

Program configurations

In Supervisor, you write configurations like this. It's quite simple, and the configuration options for program definitions are robust. The simplest program configuration looks like this:

[program:foo]
command=/bin/cat

That would be the content of the file /usr/local/share/supervisor/conf.d/foo.conf (or wherever you pointed your configuration files at in supervisord.conf.

Let's pretend for a moment that the program cat runs in the foreground and you just want to run it via Supervisor:

  1. Hop into the Supervisor UI: > supervisorctl.
  2. Tell Supervisor to read all of the configuration files: reread.
  3. You should get a notice that foo is available.
  4. Add the foo program: add foo.
  5. foo is now ready to be managed by Supervisor.
  6. Type status to see a list of programs: foo should be in there, with a status of STOPPED.

At this point, the foo program is ready to be managed by Supervisor, and is stopped. Here are some common operations:

start foo
restart foo
stop foo
tail foo stderr
tail foo stdout
tail -f foo
tail -f foo stderr

.etc, etc. For a complete list of commands, type help in the Supervisor UI, or sudo supervisorctl help. Which brings up a good point: you can run Supervisor commands either inside the UI (via sudo supervisorctl) or directly from the commandline, like this:

sudo supervisorctl start foo Electro-loop-tion mac os.

That's about it for creating a basic program to be managed by Supervisor.

Sergeant Boomerang-Demo Mac OS

Here are some program-specific examples of configuration files:

Django app with built-in dev server

[program:myawesomeprogram]
command=/path/to/python /path/to/project/manage.py runserver localhost:4000
directory=/path/to/project
autostart=false
autorestart=true
stopsignal=KILL
killasgroup=true
stopasgroup=true

Note: thekillasgroupandstopasgroupdeclarations are very important when running the Django dev server via Supervisor.

Django app with gunicorn process

[program:anotherawesomeprogram]
command=/path/to/bin/gunicorn -c /path/to/gunicorn.conf.py debug_wsgi:application
directory=/path/to/project
autostart=false
autorestart=true

Node app

[program:yetanotherprogram]
command=sudo /usr/local/bin/node app 80
directory=/path/to/node/project
autostart=false
autorestart=true

Auto-compiling SCSS source files to CSS

[program:css]
command=/usr/local/opt/ruby/bin/scss --watch hi.scss:hi.css
directory=/path/to/css
autostart=false
autorestart=true

Nginx

[program:nginx]
command=sudo /usr/local/sbin/nginx
autostart=false
autorestart=true
# Note: in your nginx.conf, make sure to set `daemon off;`.
# Also note: since Supervisor is run as root, you can configure Nginx to run on port 80 without trouble.

It's important to provide absolute paths to programs, especially if those programs were user-installed, like Ruby gems, Python programs, etc. Remember, the supervisord program does all the work, and it's run as root, which won't source user-level PATHs.

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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Ghost Master

Developers: Sick Puppies, Zonic (Mac)
Publishers: Empire Interactive, Feral Interactive (Mac), Sega (JP)
Platforms: Windows, Mac OS Classic, Mac OS X
Released in JP: January 29, 2004
Released in US: August 26, 2003
Released in EU: May 23, 2003

This game has unused animations.
This game has unused areas.
This game has unused graphics.
This game has unused models.
This game has unused cinematics.
This game has unused sounds.
This game has unused text.

In Ghost Master you are said master, strategically using your expanding team of ghosts to scare away or manipulate mortals to further the goals of the spirit world. A lot of stuff intended for the game got axed or cut down at some point mid-production. It's mostly well-hidden though, so long as you don't take too hard a look around the back of the Ghoul Room. Or look in the resource folders.

  • 2Unused Ghosts
  • 3Unused Graphics
    • 3.1Characters

Sub-Pages

Cut missions and levels
Space whales and explosions.
Unused Text
There's a lot of text left, internal names and for string display, from a lot of stuff that was cut or re-used elsewhere.

Unused Ghosts

The game has textures, models, animation files and text for four ghosts that were scrapped. A fan mod restores them into the game, called Rejected Ghost Mod. A few more ghosts were cut in the early developing stages and a few pictures and infos are here and there, but nothing is left in the game's files.

Azrael

Azrael was a headless horseman type. It was supposed to be a Restless spirit in the cut Ghost in The Military Machine mission.

Concept art for Azrael.

Azrael has the two .tga files that every ghost has for their icon (one for the picture itself and one for the green shadow outline), called azrael and azraelb - but they are duplicates that proclaim Azrael's departure from the game. The same image is also present as defaultchar.tga and as a filler for whirlweird_b, as Whirlweird does not need the green outline.

Azrael still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.

'Standing down.'

'My mission has been terminated by hostile forces.'

Concept art for Azrael's bike.

Smokin Joe

Concept art for Smokin' Joe.

Smokin Joe was a phantom type. It was supposed to be a Restless spirit in the cut Field of Nightmares mission.


Smokin Joe still has the two .tga files for his icon.

Smokin Joe still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.

The subtitle.map file still mentions Smokin' Joe, and his demise.

Soulscreech

Soulscreech was a banshee type. Judging by her remaining epitaph, she was supposed to be a spirit brainwashed by the government and hostile to the player.


Soulscreech has icons, as well as a model and an animation file.

Soulscreech still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.Two voice lines for the ghost's dispelling and banishment are present, though:

'I cannot remain here any longer.'

'Avenge my departing soul!'

Both lines are also translated to Italian:

'Non posso restare ancora qui.'

'Vendica la mia anima che se ne va!'

The subtitle.map file still mentions Soulscreech and possibly her would-have-been role.

The English.ut8, Italian.ut8 and Spanish.ut8 files all contain Soulscreech Epitaph description in their respective languages:

Thorne

Concept art for Thorne.

Thorne was a wraith type. It was supposed to be a Restless spirit in the cut The Abysmal mission.


Thorne still has the two .tga files for his icon, as well as a model and a dummy animation file. Ice cream quest mac os.

Thorne still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.

Crazy Bill

Crazy Bill is represented as an old postman who wields a letterbox with a pointy end as a weapon.His concept art can be found in the Bonus Content DVD of the video game.

Ghost With No Name

https://learndownload.mystrikingly.com/blog/shoot-everything-mac-os. Ghost With No Name is a gunslinger, probably aspired to Clint Eastwood. He was supposed to appear in the cut mission Field of Nightmares.His concept art can be found in the Bonus Content DVD of the video game.

(Source: Chris Bateman, Ghost Master game designer.)

Hunchhork

Hunchhork was probably a movie director in his part, as he is depicted handling a camera. He also wears a scarf and a beret and he sits on a director chair in his render.His concept art, along with a render, can be found in the Bonus Content DVD of the video game.

Moribund

Moribund is represented as what appears to be a drill sergeant.His concept art can be found in the Bonus Content DVD of the video game.

  • Concept art for Crazy Bill.

  • Concept art for Ghost With No Name.

  • Concept art for Hunchhork.

  • Render for Hunchhork.

  • Concept art for Moribund.

Unused Graphics

Characters

An icon for a female and a male scuba diver. Both were from The Abysmal cut mission. Their models, textures and portraits are still in the game and can be modded back.

Restless Spirit Portraits

The game uses green silhouettes for restless spirits in missions that have not been found and talked to, at which point their normal portrait is used instead. A considerable number of ghosts have this sort of portrait, despite not appearing as restless spirits.

  • Aether

  • Boo

  • Clatterclaws

  • Cogjammer

  • Ghastly

  • Shivers

  • Stonewall

These are all portraits for haunters you start the game with, and who therefore need never be recruited. Whirlweird is absent in this list, because its second portrait is a copy of the placeholder used for Azrael's portrait above.

  • Buck

  • Carter

  • Hypnos

  • Lady Rose

  • The Painter

  • Quiver

These six haunters are given to you at the start of acts 2 and 3 and as such these are never seen, but they were all originally intended to be recruited during missions.

  • The Dragoon

  • Stormtalon

The Dragoon and Stormtalon are relatively special cases: While the dragoon shows up in Spooky Hollow and can be talked to there, its portrait doesn't appear until you recruit it. You cannot beat that mission without recruiting it, so this green portrait can't show up during the score tally either. Stormtalon, on the other hand, has no indication they're in the mission at all, and their portrait doesn't appear until you recruit them either.

Other Graphics

Sergeant Boomerang-demo Mac Os Catalina


Two crudely drawn placeholder splash screens in magenta on white.


While the game was indeed published in Japan by Sega a year later, a splash screen with a wrong 1px vertical line (and a video, see below) is present in all versions of the game.


An early version of the game's logo. Note the spirit faces in the mist, which feature on a couple earlier logo designs.


This large 1024*1024 map can be found split up in four pieces, empty space at the bottom imcluded. The ship for The Abysmal and the train for Trainspooking are present on this map, as well as earlier designs/layouts of the police station, the ghost mansion, and the military base. It's unknown what the big glowing hole is.


A few images with map highlights to be displayed on top of the map.


Although it's unlikely that every highlight would have appeared at once in-game, this is what the map looks like with highlights overlaid on top.


The same split-up map, but at half the resolution and with a different, simpler border.


A matching set of highlights.


This is what this map looks like with the highlights overlaid.


Another smaller image of the same scene, taken from a slightly different position and untextured. The levels look more like board game pieces in this version.


Again, highlights to go with it. Here the levels get a yellow glowing halo, instead of glowing bright green entirely.


Again, a mockup of the map with all highlights applied.


A 256X256 scaled version of the painting Nightmare by Artie Romero.


The game has always been critically compared to The Sims, so it's ironic to see Plumbob present in the graphic.


A 90° counter-clockwise picture of Queen Elizabeth The Queen Mother, who passed away during the game's production in 2002.


Clip art of a sheep.


Keeping with the sheep theme, this modeled one is in the files. While it doesn't appear in-game, it is rendered in the images displayed when looking through the POV of a mortal dreaming or having a nightmare.


Another version of the two legal splash screens featuring the same art on the American cover of the game.

Unused Sounds

Although the power Shriek has this sound associated with it, the power is programmed to play a random female NPC fear sound.

The sound for Labyrinth, a scrapped portal spell (of which only Hidden Room made it in the final game).

The sound for another scrapped portal spell, No Way Out.

'Broom broom skid lololo ice cream ice cream.'

The Ghostbreaker ice cream van driving onto the map for Class Of Spook'em High is silent in-game, even though there is a file titled map_gb_van_skid. It's not the most serious choice of audio in the game though.

'Act 4 is the final act'

An unused audio for a seemingly cut 'Act 4', in the final game Act 4 was replaced with the Epilogue.

Unused Videos

The game contains two unused videos; one is simply the Sega intro video (which goes of course unused in all versions of the game but the Japanese one) and the other one is a short, sped-up video of some guys on ice.

Footage from the latter is actually present in a short YouTube video made by the developers themselves where they goof around with the game's engine.

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