- Sergeant Boomerang-demo Mac Os X
- Sergeant Boomerang-demo Mac Os Download
- Sergeant Boomerang-demo Mac Os Catalina
I use Supervisor on all of my servers to handle the running of non-daemonized processes, such as Gunicorn processes for Django apps. The truth is, though, that Supervisor is also a damn-awesome tool for local process management in OS X. Here are a few of the things I'm letting Supervisor handle:
- Running a Node app on port 80.
- Running nginx on port 80.
- Running a watched test-suite for a Node app.
- Auto-compiling SCSS source files to CSS.
- Running a Django app with Gunicorn.
- Running a Django app with the built-in dev server.
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There are a few things that make Supervisor well-suited for the above tasks. All of the above tasks:
- I prefer to have running in the background.
- I need quick access to logs, especially streaming via
tail -f
. - I'd like to have a common interface for starting, stopping, and restarting.
My favorite part of having Supervisor wrap all of these processes is the common interface for accessing logs. Let's say I want to watch the logs for my Django app I'm running via the built-in dev server (where snipt
is the program name I configured -- more on that later):
> sudo supervisorctl tail -f snipt stderr
The output streams to my terminal:
> sudo supervisorctl tail -f snipt stderr
> Press Ctrl-C to exit <
'GET /static/js/projects.js HTTP/1.1' 304 0
[08/May/2013 18:05:42] 'GET /login/?next=/ HTTP/1.1' 200 3811
.
Or if I just want to dump all of the logs:
Sergeant Boomerang-demo Mac Os X
> sudo supervisorctl tail snipt stderr
You get the idea. If you want to learn more about what Supervisor can really do, check out the docs.
Sergeant Boomerang-demo Mac Os Download
Installation
Installing Supervisor on OS X is simple:
> sudo pip install supervisor
This assumes you have pip
. If you don't:
> curl -O http://python-distribute.org/distribute_setup.py
> python distribute_setup.py
> sudo easy_install pip
> sudo pip install supervisor
Or if you use Homebrew:
> brew install distribute
> sudo easy_install pip
> sudo pip install supervisor
Or you could install everything from source. Good luck with that.
Regardless of how you've done it, once you've successfully installed you should be able to run supervisorctl
and get something like:
Error: No config file found at default paths
That's fine, that means Supervisor is installed and ready to configure. On to bigger and better things (Configuration).
Configuration
The Supervisor documentation provides excellent information on configuration (as well as everything else). For the sake of getting this running on OS X, however, here's what my supervisord.conf
looks like: Play baccarat game free.
[unix_http_server]
file=/tmp/supervisor.sock
chmod=0700
[supervisord]
logfile = /Users/Nick/Sources/dotfiles-private/supervisor/logs/supervisord.log
logfile_maxbytes = 50MB
logfile_backups=10
loglevel = info
pidfile = /tmp/supervisord.pid
nodaemon = False
minfds = 1024
minprocs = 200
umask = 022
identifier = supervisor
directory = /tmp
nocleanup = true
childlogdir = /tmp
[supervisorctl]
serverurl = unix:///tmp/supervisor.sock
[rpcinterface:supervisor]
supervisor.rpcinterface_factory = supervisor.rpcinterface:make_main_rpcinterface
[include]
files = /usr/local/share/supervisor/conf.d/*.conf
You may want to configure some of these to your liking if you know what you're after, otherwise just change the directories to point to your log file, configuration directory, etc. The configuration directory can be anywhere, just make sure your supervisord.conf
is directed to include configuration files from there.
Supervisor is going to look for this supervisord.conf
file in a few places by default:
/usr/local/share/etc/supervisord.conf
/usr/local/share/supervisord.conf
./supervisord.conf
./etc/supervisord.conf
/etc/supervisord.conf
You can place it anywhere, though, as we'll be running the Supervisor daemon with a configuration flag (see below).
Running Supervisor
Now that we have a main configuration file somewhere, we can run the daemon. Oh, about that: there are two parts to Supervisor: the daemon (supervisord
) and the client (supervisorctl
). The daemon runs in the background and does all of the hard work, and the client provides a nice little UI for. doing stuff.
You can run the daemon manually like this:
> supervisord -c /path/to/supervisord.conf
But we're not interested in that. We want Supervisor to run on startup as root so we can have Supervisor do things with root-level priviliges (like running servers on port 80). Magic mermaid slot machine free.
So in order to start Supervisor on startup, we need to use OS X's launchd
system, which loads programs as root
on startup. You don't actually use the launchd
program, you write a configuration file and you load it with launchctl
. Here's the file:
/Library/LaunchDaemons/com.agendaless.supervisord.plist
KeepAlive
SuccessfulExit
Label
com.agendaless.supervisord
ProgramArguments
/usr/local/share/python/supervisord
-n
-c
/usr/local/share/supervisor/supervisord.conf
RunAtLoad
Note: The 'agendaless' connotation is the organization that created Supervisor. You can use whatever you want there, but 'agendaless' makes the most sense.
This plist file tells OS X to run the supervisord
program on startup (the RunAtLoad
part), and to run the program as 'nodaemon' (the -n
flag), meaning we want it in the foreground. Then we pass the configuration file (the -c
part followed by the .conf path). Here's where you'd change the path to your configuration file, if needed.
To register this plist, run this:
> launchctl load /Library/LaunchDaemons/com.agendaless.supervisord.plist
If everything worked well, you should be able to run sudo supervisorctl
and see something like this:
t> sudo supervisorctl supervisor>
If you see that, you're in the Supervisor terminal-based UI, the Supervisor daemon is running properly, and the supervisorctl
program has found the supervisord.conf
file correctly. This means you're ready to start configuring programs.
If you see anything other than supervisor>
, something is probably wrong. First off: reboot your computer. It's possible that you need to get OS X to load supervisord
from launchd
as root on startup in order to get things to work. If you've rebooted and you're still having problems, drop a note in the comments and we'll see if we can figure it out :)
Otherwise, you're ready to start configuring programs.
Program configurations
In Supervisor, you write configurations like this. It's quite simple, and the configuration options for program definitions are robust. The simplest program configuration looks like this:
[program:foo]
command=/bin/cat
That would be the content of the file /usr/local/share/supervisor/conf.d/foo.conf
(or wherever you pointed your configuration files at in supervisord.conf
.
Let's pretend for a moment that the program cat
runs in the foreground and you just want to run it via Supervisor:
- Hop into the Supervisor UI:
> supervisorctl
. - Tell Supervisor to read all of the configuration files:
reread
. - You should get a notice that
foo
is available. - Add the
foo
program:add foo
. foo
is now ready to be managed by Supervisor.- Type
status
to see a list of programs:foo
should be in there, with a status ofSTOPPED
.
At this point, the foo
program is ready to be managed by Supervisor, and is stopped. Here are some common operations:
start foo
restart foo
stop foo
tail foo stderr
tail foo stdout
tail -f foo
tail -f foo stderr
.etc, etc. For a complete list of commands, type help
in the Supervisor UI, or sudo supervisorctl help
. Which brings up a good point: you can run Supervisor commands either inside the UI (via sudo supervisorctl
) or directly from the commandline, like this:
sudo supervisorctl start foo
Electro-loop-tion mac os.
That's about it for creating a basic program to be managed by Supervisor.
Here are some program-specific examples of configuration files:
Django app with built-in dev server
[program:myawesomeprogram]
command=/path/to/python /path/to/project/manage.py runserver localhost:4000
directory=/path/to/project
autostart=false
autorestart=true
stopsignal=KILL
killasgroup=true
stopasgroup=true
Note: thekillasgroup
andstopasgroup
declarations are very important when running the Django dev server via Supervisor.
Django app with gunicorn process
[program:anotherawesomeprogram]
command=/path/to/bin/gunicorn -c /path/to/gunicorn.conf.py debug_wsgi:application
directory=/path/to/project
autostart=false
autorestart=true
Node app
[program:yetanotherprogram]
command=sudo /usr/local/bin/node app 80
directory=/path/to/node/project
autostart=false
autorestart=true
Auto-compiling SCSS source files to CSS
[program:css]
command=/usr/local/opt/ruby/bin/scss --watch hi.scss:hi.css
directory=/path/to/css
autostart=false
autorestart=true
Nginx
[program:nginx]
command=sudo /usr/local/sbin/nginx
autostart=false
autorestart=true
# Note: in your nginx.conf, make sure to set `daemon off;`.
# Also note: since Supervisor is run as root, you can configure Nginx to run on port 80 without trouble.
It's important to provide absolute paths to programs, especially if those programs were user-installed, like Ruby gems, Python programs, etc. Remember, the supervisord
program does all the work, and it's run as root, which won't source user-level PATHs.
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Ghost Master |
---|
Developers: Sick Puppies, Zonic (Mac) This game has unused animations. |
In Ghost Master you are said master, strategically using your expanding team of ghosts to scare away or manipulate mortals to further the goals of the spirit world. A lot of stuff intended for the game got axed or cut down at some point mid-production. It's mostly well-hidden though, so long as you don't take too hard a look around the back of the Ghoul Room. Or look in the resource folders.
- 2Unused Ghosts
- 3Unused Graphics
- 3.1Characters
Sub-Pages
Cut missions and levels Space whales and explosions. |
Unused Text There's a lot of text left, internal names and for string display, from a lot of stuff that was cut or re-used elsewhere. |
Unused Ghosts
The game has textures, models, animation files and text for four ghosts that were scrapped. A fan mod restores them into the game, called Rejected Ghost Mod. A few more ghosts were cut in the early developing stages and a few pictures and infos are here and there, but nothing is left in the game's files.
Azrael
Azrael was a headless horseman type. It was supposed to be a Restless spirit in the cut Ghost in The Military Machine mission.
Azrael has the two .tga files that every ghost has for their icon (one for the picture itself and one for the green shadow outline), called azrael and azraelb - but they are duplicates that proclaim Azrael's departure from the game. The same image is also present as defaultchar.tga and as a filler for whirlweird_b, as Whirlweird does not need the green outline.
Azrael still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.
'Standing down.'
'My mission has been terminated by hostile forces.'
Smokin Joe
Smokin Joe was a phantom type. It was supposed to be a Restless spirit in the cut Field of Nightmares mission.
Smokin Joe still has the two .tga files for his icon.
Smokin Joe still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.
The subtitle.map file still mentions Smokin' Joe, and his demise.
Soulscreech
Soulscreech was a banshee type. Judging by her remaining epitaph, she was supposed to be a spirit brainwashed by the government and hostile to the player.
Soulscreech has icons, as well as a model and an animation file.
Soulscreech still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.Two voice lines for the ghost's dispelling and banishment are present, though:
'I cannot remain here any longer.'
'Avenge my departing soul!'
Both lines are also translated to Italian:
'Non posso restare ancora qui.'
'Vendica la mia anima che se ne va!'
The subtitle.map file still mentions Soulscreech and possibly her would-have-been role.
The English.ut8, Italian.ut8 and Spanish.ut8 files all contain Soulscreech Epitaph description in their respective languages:
Thorne
Thorne was a wraith type. It was supposed to be a Restless spirit in the cut The Abysmal mission.
Thorne still has the two .tga files for his icon, as well as a model and a dummy animation file. Ice cream quest mac os.
Thorne still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.
Crazy Bill
Crazy Bill is represented as an old postman who wields a letterbox with a pointy end as a weapon.His concept art can be found in the Bonus Content DVD of the video game.
Ghost With No Name
https://learndownload.mystrikingly.com/blog/shoot-everything-mac-os. Ghost With No Name is a gunslinger, probably aspired to Clint Eastwood. He was supposed to appear in the cut mission Field of Nightmares.His concept art can be found in the Bonus Content DVD of the video game.
Hunchhork
Hunchhork was probably a movie director in his part, as he is depicted handling a camera. He also wears a scarf and a beret and he sits on a director chair in his render.His concept art, along with a render, can be found in the Bonus Content DVD of the video game.
Moribund
Moribund is represented as what appears to be a drill sergeant.His concept art can be found in the Bonus Content DVD of the video game.
Concept art for Crazy Bill.
Concept art for Ghost With No Name.
Concept art for Hunchhork.
Render for Hunchhork.
Concept art for Moribund.
Unused Graphics
Characters
An icon for a female and a male scuba diver. Both were from The Abysmal cut mission. Their models, textures and portraits are still in the game and can be modded back.
Restless Spirit Portraits
The game uses green silhouettes for restless spirits in missions that have not been found and talked to, at which point their normal portrait is used instead. A considerable number of ghosts have this sort of portrait, despite not appearing as restless spirits.
Aether
Boo
Clatterclaws
Cogjammer
Ghastly
Shivers
Stonewall
These are all portraits for haunters you start the game with, and who therefore need never be recruited. Whirlweird is absent in this list, because its second portrait is a copy of the placeholder used for Azrael's portrait above.
Buck
Carter
Hypnos
Lady Rose
The Painter
Quiver
These six haunters are given to you at the start of acts 2 and 3 and as such these are never seen, but they were all originally intended to be recruited during missions.
The Dragoon
Stormtalon
The Dragoon and Stormtalon are relatively special cases: While the dragoon shows up in Spooky Hollow and can be talked to there, its portrait doesn't appear until you recruit it. You cannot beat that mission without recruiting it, so this green portrait can't show up during the score tally either. Stormtalon, on the other hand, has no indication they're in the mission at all, and their portrait doesn't appear until you recruit them either.
Other Graphics
Sergeant Boomerang-demo Mac Os Catalina
Two crudely drawn placeholder splash screens in magenta on white.
While the game was indeed published in Japan by Sega a year later, a splash screen with a wrong 1px vertical line (and a video, see below) is present in all versions of the game.
An early version of the game's logo. Note the spirit faces in the mist, which feature on a couple earlier logo designs.
This large 1024*1024 map can be found split up in four pieces, empty space at the bottom imcluded. The ship for The Abysmal and the train for Trainspooking are present on this map, as well as earlier designs/layouts of the police station, the ghost mansion, and the military base. It's unknown what the big glowing hole is.
A few images with map highlights to be displayed on top of the map.
Although it's unlikely that every highlight would have appeared at once in-game, this is what the map looks like with highlights overlaid on top.
The same split-up map, but at half the resolution and with a different, simpler border.
A matching set of highlights.
This is what this map looks like with the highlights overlaid.
Another smaller image of the same scene, taken from a slightly different position and untextured. The levels look more like board game pieces in this version.
Again, highlights to go with it. Here the levels get a yellow glowing halo, instead of glowing bright green entirely.
Again, a mockup of the map with all highlights applied.
A 256X256 scaled version of the painting Nightmare by Artie Romero.
The game has always been critically compared to The Sims, so it's ironic to see Plumbob present in the graphic.
A 90° counter-clockwise picture of Queen Elizabeth The Queen Mother, who passed away during the game's production in 2002.
Clip art of a sheep.
Keeping with the sheep theme, this modeled one is in the files. While it doesn't appear in-game, it is rendered in the images displayed when looking through the POV of a mortal dreaming or having a nightmare.
Another version of the two legal splash screens featuring the same art on the American cover of the game.
Unused Sounds
Although the power Shriek has this sound associated with it, the power is programmed to play a random female NPC fear sound.
The sound for Labyrinth, a scrapped portal spell (of which only Hidden Room made it in the final game).
The sound for another scrapped portal spell, No Way Out.
'Broom broom skid lololo ice cream ice cream.'
The Ghostbreaker ice cream van driving onto the map for Class Of Spook'em High is silent in-game, even though there is a file titled map_gb_van_skid. It's not the most serious choice of audio in the game though.
'Act 4 is the final act'
An unused audio for a seemingly cut 'Act 4', in the final game Act 4 was replaced with the Epilogue.
Unused Videos
The game contains two unused videos; one is simply the Sega intro video (which goes of course unused in all versions of the game but the Japanese one) and the other one is a short, sped-up video of some guys on ice.
Footage from the latter is actually present in a short YouTube video made by the developers themselves where they goof around with the game's engine.